{"id":47,"date":"2026-03-23T13:26:00","date_gmt":"2026-03-23T13:26:00","guid":{"rendered":"https:\/\/jucabime.com\/?page_id=47"},"modified":"2026-08-23T11:21:10","modified_gmt":"2026-08-23T11:21:10","slug":"floor-is-lava-privacy-policy","status":"publish","type":"page","link":"https:\/\/jucabime.com\/?page_id=47","title":{"rendered":"Floor is Lava &#8211; Privacy Policy"},"content":{"rendered":"\n<div style=\"max-width:820px;margin:0 auto;line-height:1.65;\">\n\n<p><strong style=\"font-size:1.35em;\">Privacy Policy<\/strong><br>\n<span style=\"opacity:.75;\">FloorLava 2 (iOS &amp; Android) and FloorLava (iOS) \u00b7 Last updated: 23 August 2026<\/span><\/p>\n\n<div style=\"border:1px solid #e0871e;border-radius:10px;padding:14px 18px;margin:18px 0;\">\n<strong>The short version.<\/strong> These games have no advertising, no ad identifiers and no\ncross-app tracking, and we never sell your data. You play without registering: no name, email,\nphone number or password. You are identified by a random code. What leaves your device is\ndescribed in full below, including the things most policies leave out: the voice chat, the text\nchat, and the technical data that Unity&#8217;s own components send.\n<\/div>\n\n<h2>1. Who this covers, and who is responsible<\/h2>\n<p>These games are developed and published by Juan Carlos Bivia Mendoza (\u201cjucabime\u201d),\ncontactable at <a href=\"mailto:jucabime@hotmail.com\">jucabime@hotmail.com<\/a>. This policy covers\nall three published builds:<\/p>\n<ul>\n<li><strong>FloorLava 2 for iOS<\/strong> \u2014 App Store, <code>com.jucabime.FloorLava2<\/code><\/li>\n<li><strong>FloorLava 2 for Android<\/strong> \u2014 Google Play, <code>com.jucabime.floorlava2<\/code><\/li>\n<li><strong>FloorLava<\/strong> (the original) for iOS \u2014 App Store, <code>com.jucabime.FloorLava<\/code><\/li>\n<\/ul>\n<p>The two games are built on completely different technology, so what they send is different.\nWhere that matters, it is stated app by app.<\/p>\n\n<h2>2. You are never asked to register<\/h2>\n<p>Neither game has a sign-up screen. You are never asked for a name, an email address, a phone\nnumber or a password, and there is no account to create.<\/p>\n<p><strong>FloorLava 2<\/strong> does create an <em>anonymous<\/em> player record with Unity\nGaming Services the first time it goes online. That record is a random identifier with no personal\ninformation in it. It exists so your leaderboard scores, your friends list and your 30-day trial\nsurvive a reinstall. If you sign in to Game Center (iOS) or Play Games (Android), that record is\nlinked to it so it follows you to a new phone \u2014 Apple or Google confirm it is you without giving us\nyour name or email.<\/p>\n<p><strong>FloorLava 1<\/strong> creates no record of its own at all. It uses Apple&#8217;s Game Center\ndirectly and keeps everything else on your device.<\/p>\n\n<h2>3. What leaves your device<\/h2>\n\n<h3>FloorLava 2<\/h3>\n<ul>\n<li><strong>Anonymous player ID and nickname.<\/strong> The nickname is one you type yourself. If you\ndon&#8217;t choose one, Unity generates a random one. Unity always appends a suffix such as\n<code>#7203<\/code>; that full string is also your friend code.<\/li>\n<li><strong>Leaderboard scores<\/strong>, with the level reached, the flag you picked, the character\nyou played, how many were on your team and the date. Scores are queued on the device and sent when\nthere is a connection.<\/li>\n<li><strong>Multiplayer session data<\/strong> while you are in a room: player positions, game events,\nthe character you are wearing, and the room code.<\/li>\n<li><strong>Voice<\/strong>, if you use the walkie-talkie \u2014 see section 5.<\/li>\n<li><strong>Text messages<\/strong> to friends \u2014 see section 5.<\/li>\n<li><strong>Friends and blocked lists<\/strong>, held by Unity&#8217;s Friends service.<\/li>\n<li><strong>One saved value in the cloud:<\/strong> the date your 30-day trial started. That is the\nonly thing this game writes to cloud storage.<\/li>\n<li><strong>Technical data sent by Unity&#8217;s own components.<\/strong> Unity&#8217;s in-app purchase\ncomponent reports a technical event when a session starts. It contains the Unity installation ID,\nthe anonymous player ID, the device model, the operating system version, your device language,\nsystem uptime and available storage \u2014 and, on iOS, the Apple \u201cidentifier for vendor\u201d. We do not\nreceive this data; it goes to Unity. There is no advertising identifier in it.<\/li>\n<li><strong>Approximate location.<\/strong> Unity&#8217;s services record the approximate region their\nservers see your connection coming from, derived from your IP address. This is not GPS and the game\nnever asks for location access.<\/li>\n<\/ul>\n<p><strong>The flag shown next to your score is not location.<\/strong> You pick it by hand from a\nlist, and it is empty unless you choose one.<\/p>\n\n<h3>FloorLava 1<\/h3>\n<p>This game makes <strong>no network request of its own<\/strong>. Everything that leaves the device\ngoes to Apple&#8217;s Game Center:<\/p>\n<ul>\n<li><strong>Scores and achievements<\/strong>, with the level reached, the flag you picked and the\ncharacters your team used, attached to your Game Center identity.<\/li>\n<li><strong>Multiplayer session data and voice clips<\/strong>, through Game Center matchmaking.<\/li>\n<\/ul>\n<p>Your Game Center display name and photo are shown by Apple. The nickname you type inside\nFloorLava 1 never leaves your device \u2014 it is only used to label your own row in your own leaderboard\nscreen. Progress, records and settings stay on the phone: this game has no cloud save, so\nuninstalling loses them.<\/p>\n\n<h2>4. What we never collect<\/h2>\n<ul>\n<li>No real name, email address, phone number, contacts or photo library.<\/li>\n<li>No GPS or precise location. Neither game requests location access.<\/li>\n<li><strong>No advertising of any kind<\/strong>, no ad SDKs and no cross-app tracking. The Android\nbuild does not even request the advertising-ID permission, and the iOS builds never show a tracking\nprompt.<\/li>\n<li>No profiling and no automated decisions about you.<\/li>\n<li>No payment details. Purchases are handled entirely by Apple or Google; we only learn that a\npurchase succeeded.<\/li>\n<li>We never sell or rent data to anyone.<\/li>\n<\/ul>\n\n<h2>5. Multiplayer: what others see, voice and chat<\/h2>\n<p><strong>Public.<\/strong> In FloorLava 2 your nickname and score appear in the worldwide\nleaderboards, alongside players on both iOS and Android. Choose a nickname that doesn&#8217;t identify\nyou. In FloorLava 1 what appears is your Game Center name, which Apple controls.<\/p>\n<p><strong>In a room<\/strong>, the other players see your nickname and your character.<\/p>\n<p><strong>Voice.<\/strong> Both games include a push-to-talk walkie-talkie. In FloorLava 2 the clip\nis recorded in memory, sent through Unity&#8217;s Relay servers to everyone in the room, and discarded \u2014\nit is never written to storage and we never receive or keep it. In FloorLava 1 the clip is briefly\nwritten to a temporary file, sent through Game Center and deleted immediately. Be aware that in a\npublic match the room may contain strangers. You can turn the microphone off, mute incoming voice\nor hide the walkie-talkie entirely in the game&#8217;s settings, and the microphone permission is only\never requested when the game starts, never mid-match.<\/p>\n<p><strong>Text chat (FloorLava 2 only).<\/strong> You can send short messages to people on your\nfriends list. <strong>This is not an open chat:<\/strong> you can only message people you have\nadded as friends. Friends are added in three ways \u2014 by typing someone&#8217;s exact code, by tapping a\nplayer you are currently in a room with, or from the worldwide leaderboard \u2014 and every request has\nto be accepted. There is no searchable directory of players and no way to browse for strangers, so\nnobody can message you unless you accepted them first. Messages appear on screen for a few seconds and then disappear\n\u2014 nothing is written to your device and no history is kept anywhere in the game. They do pass\nthrough Unity&#8217;s messaging service in transit; what Unity retains there is covered by their policy.\nMessages are not reviewed by us. If you receive something you don&#8217;t want, you can block that person\nor block incoming messages entirely. FloorLava 1 has no text chat.<\/p>\n\n<h2>6. Third parties<\/h2>\n<ul>\n<li><strong>Unity Technologies<\/strong> (FloorLava 2 only) \u2014 anonymous sign-in, cloud save,\nleaderboards, rooms, relay, friends and in-app purchase support.\n<a href=\"https:\/\/unity.com\/legal\/privacy-policy\">unity.com\/legal\/privacy-policy<\/a><\/li>\n<li><strong>Apple<\/strong> (iOS) \u2014 App Store and StoreKit for purchases, and Game Center: for\nidentity in FloorLava 2, and for identity, leaderboards, achievements and matchmaking in\nFloorLava 1. <a href=\"https:\/\/www.apple.com\/legal\/privacy\/\">apple.com\/legal\/privacy<\/a><\/li>\n<li><strong>Google<\/strong> (Android) \u2014 Google Play, Play Billing and Play Games Services.\n<a href=\"https:\/\/policies.google.com\/privacy\">policies.google.com\/privacy<\/a><\/li>\n<\/ul>\n<p>That is the complete list. There is no analytics provider, no crash-reporting service, no\nattribution SDK and no advertising network in any build.<\/p>\n\n<h2>7. Purchases<\/h2>\n<p>All purchases are processed by the App Store or Google Play. We never see your card or account\ndetails \u2014 only whether a purchase completed, so the content can be unlocked and restored.\nFloorLava 2 keeps that result on your device; the only purchase-related value stored in the cloud is\nthe start date of the 30-day trial, so the trial cannot be reset by reinstalling.<\/p>\n\n<h2>8. Permissions<\/h2>\n<p><strong>FloorLava 2 (iOS)<\/strong> requests one permission: the microphone.<\/p>\n<p><strong>FloorLava 2 (Android)<\/strong> declares internet and network state, vibration, microphone\nand audio settings, Bluetooth (used by the system for audio devices) and billing. It does not\nrequest location, camera, storage, contacts or the advertising ID.<\/p>\n<p><strong>FloorLava 1 (iOS)<\/strong> requests four: the microphone; device motion, for tilt\ncontrols, which never leaves the phone; your Game Center friends list, to invite people to play; and\npermission to <em>add<\/em> an image to your photo library when you save a result card \u2014 it can add,\nnever read.<\/p>\n\n<h2>9. How long data is kept, and how to delete it<\/h2>\n<p>Cloud data in FloorLava 2 is kept while the game is published. Leaderboard entries stay until\nthey are beaten or the board is reset.<\/p>\n<p><a id=\"delete\"><\/a><strong>To delete your data<\/strong>, email\n<a href=\"mailto:jucabime@hotmail.com\">jucabime@hotmail.com<\/a> from any address, with the friend code\nshown in your profile (for example <code>Juanca#7203<\/code>). Your anonymous record, nickname,\nleaderboard entries, friends list and trial date will be erased within 30 days. Deleting the app\ndoes not delete cloud data by itself: on FloorLava 2 your scores, nickname, friends and trial date\nremain and return if you reinstall with the same Game Center or Play Games account. On FloorLava 1\neverything local is lost, and what remains sits with Apple, in Game Center.<\/p>\n<p>Data held by Apple, Google or Unity is deleted through them, under their own policies.<\/p>\n\n<h2>10. Children<\/h2>\n<p>These games are not directed at children under 13 and we do not knowingly collect data from them.\nThey do include online multiplayer with unmoderated voice and, in FloorLava 2, unmoderated text\nchat, so parents should take that into account. Both can be disabled in the game&#8217;s settings. If you\nbelieve a child has provided data, write to us and it will be removed.<\/p>\n\n<h2>11. Your rights<\/h2>\n<p>If you are in the European Union or the United Kingdom you have the right to access, correct,\ndelete, restrict or object to the processing of your data, and to data portability. Write to\n<a href=\"mailto:jucabime@hotmail.com\">jucabime@hotmail.com<\/a>. Because accounts are anonymous, we\nwill need the friend code from your profile to find your record. You may also complain to your\nnational data protection authority.<\/p>\n\n<h2>12. International transfers<\/h2>\n<p>Apple, Google and Unity operate servers outside the European Economic Area, so your data may be\nprocessed there under the safeguards set out in their own privacy policies.<\/p>\n\n<h2>13. Changes<\/h2>\n<p>If this policy changes, the date at the top changes with it and the new version is published on\nthis page.<\/p>\n\n<h2>14. Contact<\/h2>\n<p>Juan Carlos Bivia Mendoza \u00b7 <a href=\"mailto:jucabime@hotmail.com\">jucabime@hotmail.com<\/a><br>\nTranslations of this policy are available on request.<\/p>\n\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Privacy Policy FloorLava 2 (iOS &amp; Android) and FloorLava (iOS) \u00b7 Last updated: 23 August 2026 The short version. These games have no advertising, no ad identifiers and no cross-app tracking, and we never sell your data. You play without registering: no name, email, phone number or password. You are identified by a random code. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-47","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/jucabime.com\/index.php?rest_route=\/wp\/v2\/pages\/47","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jucabime.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/jucabime.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/jucabime.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jucabime.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=47"}],"version-history":[{"count":5,"href":"https:\/\/jucabime.com\/index.php?rest_route=\/wp\/v2\/pages\/47\/revisions"}],"predecessor-version":[{"id":74,"href":"https:\/\/jucabime.com\/index.php?rest_route=\/wp\/v2\/pages\/47\/revisions\/74"}],"wp:attachment":[{"href":"https:\/\/jucabime.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=47"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}