Privacy Policy
FloorLava 2 (iOS & Android) and FloorLava (iOS) · Last updated: 23 August 2026
1. Who this covers, and who is responsible
These games are developed and published by Juan Carlos Bivia Mendoza (“jucabime”), contactable at jucabime@hotmail.com. This policy covers all three published builds:
- FloorLava 2 for iOS — App Store,
com.jucabime.FloorLava2 - FloorLava 2 for Android — Google Play,
com.jucabime.floorlava2 - FloorLava (the original) for iOS — App Store,
com.jucabime.FloorLava
The two games are built on completely different technology, so what they send is different. Where that matters, it is stated app by app.
2. You are never asked to register
Neither game has a sign-up screen. You are never asked for a name, an email address, a phone number or a password, and there is no account to create.
FloorLava 2 does create an anonymous player record with Unity Gaming Services the first time it goes online. That record is a random identifier with no personal information in it. It exists so your leaderboard scores, your friends list and your 30-day trial survive a reinstall. If you sign in to Game Center (iOS) or Play Games (Android), that record is linked to it so it follows you to a new phone — Apple or Google confirm it is you without giving us your name or email.
FloorLava 1 creates no record of its own at all. It uses Apple’s Game Center directly and keeps everything else on your device.
3. What leaves your device
FloorLava 2
- Anonymous player ID and nickname. The nickname is one you type yourself. If you
don’t choose one, Unity generates a random one. Unity always appends a suffix such as
#7203; that full string is also your friend code. - Leaderboard scores, with the level reached, the flag you picked, the character you played, how many were on your team and the date. Scores are queued on the device and sent when there is a connection.
- Multiplayer session data while you are in a room: player positions, game events, the character you are wearing, and the room code.
- Voice, if you use the walkie-talkie — see section 5.
- Text messages to friends — see section 5.
- Friends and blocked lists, held by Unity’s Friends service.
- One saved value in the cloud: the date your 30-day trial started. That is the only thing this game writes to cloud storage.
- Technical data sent by Unity’s own components. Unity’s in-app purchase component reports a technical event when a session starts. It contains the Unity installation ID, the anonymous player ID, the device model, the operating system version, your device language, system uptime and available storage — and, on iOS, the Apple “identifier for vendor”. We do not receive this data; it goes to Unity. There is no advertising identifier in it.
- Approximate location. Unity’s services record the approximate region their servers see your connection coming from, derived from your IP address. This is not GPS and the game never asks for location access.
The flag shown next to your score is not location. You pick it by hand from a list, and it is empty unless you choose one.
FloorLava 1
This game makes no network request of its own. Everything that leaves the device goes to Apple’s Game Center:
- Scores and achievements, with the level reached, the flag you picked and the characters your team used, attached to your Game Center identity.
- Multiplayer session data and voice clips, through Game Center matchmaking.
Your Game Center display name and photo are shown by Apple. The nickname you type inside FloorLava 1 never leaves your device — it is only used to label your own row in your own leaderboard screen. Progress, records and settings stay on the phone: this game has no cloud save, so uninstalling loses them.
4. What we never collect
- No real name, email address, phone number, contacts or photo library.
- No GPS or precise location. Neither game requests location access.
- No advertising of any kind, no ad SDKs and no cross-app tracking. The Android build does not even request the advertising-ID permission, and the iOS builds never show a tracking prompt.
- No profiling and no automated decisions about you.
- No payment details. Purchases are handled entirely by Apple or Google; we only learn that a purchase succeeded.
- We never sell or rent data to anyone.
5. Multiplayer: what others see, voice and chat
Public. In FloorLava 2 your nickname and score appear in the worldwide leaderboards, alongside players on both iOS and Android. Choose a nickname that doesn’t identify you. In FloorLava 1 what appears is your Game Center name, which Apple controls.
In a room, the other players see your nickname and your character.
Voice. Both games include a push-to-talk walkie-talkie. In FloorLava 2 the clip is recorded in memory, sent through Unity’s Relay servers to everyone in the room, and discarded — it is never written to storage and we never receive or keep it. In FloorLava 1 the clip is briefly written to a temporary file, sent through Game Center and deleted immediately. Be aware that in a public match the room may contain strangers. You can turn the microphone off, mute incoming voice or hide the walkie-talkie entirely in the game’s settings, and the microphone permission is only ever requested when the game starts, never mid-match.
Text chat (FloorLava 2 only). You can send short messages to people on your friends list. This is not an open chat: you can only message people you have added as friends. Friends are added in three ways — by typing someone’s exact code, by tapping a player you are currently in a room with, or from the worldwide leaderboard — and every request has to be accepted. There is no searchable directory of players and no way to browse for strangers, so nobody can message you unless you accepted them first. Messages appear on screen for a few seconds and then disappear — nothing is written to your device and no history is kept anywhere in the game. They do pass through Unity’s messaging service in transit; what Unity retains there is covered by their policy. Messages are not reviewed by us. If you receive something you don’t want, you can block that person or block incoming messages entirely. FloorLava 1 has no text chat.
6. Third parties
- Unity Technologies (FloorLava 2 only) — anonymous sign-in, cloud save, leaderboards, rooms, relay, friends and in-app purchase support. unity.com/legal/privacy-policy
- Apple (iOS) — App Store and StoreKit for purchases, and Game Center: for identity in FloorLava 2, and for identity, leaderboards, achievements and matchmaking in FloorLava 1. apple.com/legal/privacy
- Google (Android) — Google Play, Play Billing and Play Games Services. policies.google.com/privacy
That is the complete list. There is no analytics provider, no crash-reporting service, no attribution SDK and no advertising network in any build.
7. Purchases
All purchases are processed by the App Store or Google Play. We never see your card or account details — only whether a purchase completed, so the content can be unlocked and restored. FloorLava 2 keeps that result on your device; the only purchase-related value stored in the cloud is the start date of the 30-day trial, so the trial cannot be reset by reinstalling.
8. Permissions
FloorLava 2 (iOS) requests one permission: the microphone.
FloorLava 2 (Android) declares internet and network state, vibration, microphone and audio settings, Bluetooth (used by the system for audio devices) and billing. It does not request location, camera, storage, contacts or the advertising ID.
FloorLava 1 (iOS) requests four: the microphone; device motion, for tilt controls, which never leaves the phone; your Game Center friends list, to invite people to play; and permission to add an image to your photo library when you save a result card — it can add, never read.
9. How long data is kept, and how to delete it
Cloud data in FloorLava 2 is kept while the game is published. Leaderboard entries stay until they are beaten or the board is reset.
To delete your data, email
jucabime@hotmail.com from any address, with the friend code
shown in your profile (for example Juanca#7203). Your anonymous record, nickname,
leaderboard entries, friends list and trial date will be erased within 30 days. Deleting the app
does not delete cloud data by itself: on FloorLava 2 your scores, nickname, friends and trial date
remain and return if you reinstall with the same Game Center or Play Games account. On FloorLava 1
everything local is lost, and what remains sits with Apple, in Game Center.
Data held by Apple, Google or Unity is deleted through them, under their own policies.
10. Children
These games are not directed at children under 13 and we do not knowingly collect data from them. They do include online multiplayer with unmoderated voice and, in FloorLava 2, unmoderated text chat, so parents should take that into account. Both can be disabled in the game’s settings. If you believe a child has provided data, write to us and it will be removed.
11. Your rights
If you are in the European Union or the United Kingdom you have the right to access, correct, delete, restrict or object to the processing of your data, and to data portability. Write to jucabime@hotmail.com. Because accounts are anonymous, we will need the friend code from your profile to find your record. You may also complain to your national data protection authority.
12. International transfers
Apple, Google and Unity operate servers outside the European Economic Area, so your data may be processed there under the safeguards set out in their own privacy policies.
13. Changes
If this policy changes, the date at the top changes with it and the new version is published on this page.
14. Contact
Juan Carlos Bivia Mendoza · jucabime@hotmail.com
Translations of this policy are available on request.